In the light of newly risen difficulties, I'm departing from MG to get an additional job, I've even had to sell my Fujitsu Lifebook T5010 which i bought with last years Kickstarter funding, which is terribly unfortunate cause I've been wanting and needing it forever. I would fantasize about having a Tablet/Laptop/PC for the longest, and yet I haven't even had it for a year and had to let it go. I feel like I'm back at square one again and it's an old familiar bitter taste. But the money I got from the Tablet went to into something just as promising, but it's hush hush for now ;D. I left the Studio on a good note though, and I'm very proud of the work I've done. And as much as I would have loved to have stayed until the project finished, I do not have that luxury.
And though I'm leaving, I know the hard work I put into the game will pay off. Graphics, Animation, Enemy Design, Sound Effects Engineering, Video Designing, Painting, Sketches, Vectorising, Interface Design, Environment design, I wore many hats as did other members, and it's rewarding to see it all come together. There is a feeling of nervousness, but this feeling is only natural after such a long haul, the anticipation of releasing and the hopeful promise of a successful game, like holding your breath before lift-off. Only time will tell.
A month before I started working in MG (Aug 2011) the last mech I drew was the Bohgon (in july) and I had been burnt-out after drawing nearly every day for well over 10 years. And after a month rolled by, I felt depressed that I had no more drive left in me, MG happened to show up just in time. Now, that I've done all this work for them I feel driven to work on my old Unfinished mecha on my time off between jobs and I'm currently Finishing up the De Marjae' design which is currently reaching its final-beta/alpha design.
There may be two more version of the De Marjae' to flush out cause the design is so complex (jeeze Viper, ya couldn't have chosen a simpler designer to start on could ya?...) but it's turning out nicely. I don't want to spend forever designing it like I did with the Nightmare, but I will if it comes to that...; I DEMAND SOLID design in my works, NO half-arsing...
Oh yea... That stuff you've been hearing that game-devs consume a lot of Caffeine?... It's ALL true... and the DT's are no fun. Grumpiness/Irritability, Depression, feeling awful... I did NOT have the option of avoiding it during the heavy workloads, so my message for you all is: Moderation, if applicable. And to drink Green tea to help ease off the symptoms... Better stock up on Green tea...
So... Where am I now?... Not too far from where I was nearly 2 years ago. job hunting and drawing robots. I'm hoping the game gets released soon so money and job offers come in, cause I still want to work as a game-dev or a Designer for something very-creative (ie, cartoons, sci-fi, etc,) instead of a job that isn't very creative or isn't apart of my vocational skills. All I can do is wait and regenerate and finish my Mechs.