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Submitted on
March 8, 2011
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Voltaire 100-scale kit c4d by sledgeviper Voltaire 100-scale kit c4d by sledgeviper
been working on this guy for 2 days straight now, looks pretty good =D

i've been bouncing between mediums in attempts to find a material that was both inert, but could retain shape, and yet be flexible in application. this quest lead me to Magic Sculp (a two part resin epoxy that uses water to smooth the medium [low stink]), and the other was Cheese-Wax (which was inert and flexible.) however i ran into another problem, which was lack of diverse PC joints.

what lead me back to C4D was finding 3D printing services online, that would print out your design for a fee, and all you had to do was make your design in 3D (and converted into CAD tools [from what i recall].) this offered immense flexibility and cut my work time into a mere fraction. best yet, i could pick out the PC joints from any manufacturer and render them in C4D for fitting, thus eliminating my dependance on physically needing the PC caps to finish the kit.

once i get the figure from the printing company, i'll ship it off to Hobbyfan for mass production; since Hobbyfan is well known in the mecha-hobby community and is well respected.

no, there won't be an inner frame, as i'm pressed for time, but in the future it will sport one as a separate kit (since some don't like paying more for an inner frame.) future releases include armor upgrades and weapon accessories, and you will get your choice between the colors: Brown (G-Host), SWAT (blue), Arctic (white) Ace (red), and Marsh (green) -assuming i can afford this many variations.

the kit will be complete with a manual with the technical info of the suit, it's history and it's role in the Brim Star story.

and fear not, i'll will do my best to make sure that the kits are affordable since the economy is hurting.

all i ask right now is lots of support, because lately my depression has been coming around more frequently and getting the better of my artistic side, and i can't have that.
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:iconosakan-one:
Osakan-One Featured By Owner May 24, 2014  Hobbyist Interface Designer
Squint squint. Do you have a higher resolution version?
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:iconstoicninja:
StoicNinja Featured By Owner Jan 25, 2013
Still waiting to hear if this design ever made it to production. I would still be very interested in owning my own model of this suit.
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:iconsledgeviper:
sledgeviper Featured By Owner Jan 25, 2013
mind you, the prototype is incomplete. I have a leg ready to be recasted, and a fairly decent mockup of the entire torso(with skirt)waiting to sculpted. But it all takes time that I can't give at the moment.
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:iconsledgeviper:
sledgeviper Featured By Owner Jan 25, 2013
No, sadly the sculptor that I wanted to hire backed out because they were moving and would soon be going to school full time. I would have finished a kit sooner but I've been neck-deep in Indy Game Design which has had me tied to my computer for over a year now with a very high demand for my skills and attention with very little socializing; and I blew the rest of my Kickstarter fund repairing my computer to meet a VERY important deadline, money that was gonna be used if my sculptor had stayed...

I have a Cheese-Wax prototype that I plan to cast and then sculpt with Epoxy Putty, but I wanna make sure I can dedicate my time to the kit, and make sure I'm using the best available PC-Joints for the buyer to use. So, sadly it'll be a while longer. A part of me has been thinking of submitting a few designs to Wave hobby corp. but their kits are very expensive, and I want to cater to people who are trying to save money. Lack of money and manpower is to blame on this one, and I'm far too busy meeting heavy deadlines on a weekly basis to do much of anything else.

There might be a kit this year, there might not. But regardless, it does need to be made. The game I've been helping develop (Fleetcomm Operation: Vigrior) should be done between mid and end February, so I might have time to work on it.

Thank you for reminding me, though. When I get royalties from my game I'll be sure to get that Suit (and a few others) into kit production. Full production will require reading up of legal stuff, which I H-A-T-E... So the first batch of kits will be very limited in quantity and therefore valuable one-day; so buy 2 or 3 ;D.
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:iconstoicninja:
StoicNinja Featured By Owner Jan 26, 2013
Well, even if I have to wait for it, I guess that's okay. So long as we do get to see this in model form at some point. I personally think it's one of the coolest mech designs I've seen. So, just keep focusing on what you need to do for now, but don't forget about us either.
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:iconsledgeviper:
sledgeviper Featured By Owner Jan 26, 2013
LOL, it's impossible to forget. It'll happen.
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:iconstoicninja:
StoicNinja Featured By Owner Sep 5, 2011
Can't wait to hear more on this, the design is amazing. I would love to own a kit of this suit. Gotta say I'm interested to see what sorts of weapons you'd have for it also. I think it'd be awesome to see some option parts designed for high-speed close to mid range combat. Keep us informed on the progress of this project. Also looking forward to reading the story.
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:iconsledgeviper:
sledgeviper Featured By Owner Sep 5, 2011
Thank you for taking interest =). Sadly I havent worked on it in quite some time, though I REALLY should. If ya'll HOUND me enough I can ;D (*HINT HINT) Lately I've been working in game design everyday for a month, so I really haven't been paying much attention to my mecha.

Yes, there will be weapon and armor upgrade packs available independently from the Figure-kit, each pack coming with different weapons.

Future upgrades include:
*Stealth armor (sleeker design, gloss black [or Matt, haven't decided which, may do both.)
*Heavy armor: Features forward shoulder spikes, and added armor, plus a 75mm equivalent revolver; essentially a 128mm cap.
*Air assault: Will have the Missile packs on the shoulders from the drawing, as well as on the rear skirt.
*Energy Asborber: features a gun similar to the Seravee gundams Twin rifle, but cannot split in two, but can absorb most beams, and fire them forward or backward, as well a create a high-output beam sword. Most beam weapons are used last after a suit has sustained enough damaged because of the special kind of generators that power the suits; and mainly cause if EVERYTHING is beam, then it's really cheesy... like Gundam Seed/Destiny.
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:iconstoicninja:
StoicNinja Featured By Owner Sep 6, 2011
I was actually thinking that the design would look really cool with a couple of high output thrusters, like the Aile Strike or the Sinanju, and some solid blades like the ones on the Astray Blue Frame Second L. Of course not exactly like those examples, but the same concept. Honestly if the Voltaire had those equipment and a red and white color scheme it would be my ideal dream mech.
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:iconlucidhope:
LucidHope Featured By Owner Jun 27, 2011  Student General Artist
I can't wait til this is finished, i remember looking through all of these on my old account and seeing how amazing it was. :D
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